Good portraits tell a story. This one is no exception. The discolored eyes show preoccupation with whatever is visual; textured hair glows with the intensity of some of the better game graphics. Her head is afire. What, then, to make of the floral patterns all about? The messiness of the colors, splashed everywhere? I think a statement is being made that gaming comes from a childlike imagination. A bar graph of a character’s statistics on the right parallels some flowers and stalks on the left. The wings that have the hues of roof tiles are a nice touch in this regard, as is the uneven mouth. This gamer has a rich, thoughtful imagination perhaps. She may be engaged with us, the viewer. How articulate is her speech?
I am a graduate student in political science at the University of Dallas who thinks the media is dumb for the most part, yet am immersed myself. I am looking to break my addiction, and this blog is part of the solution: Why not try to see what the past can tell us about the present, as opposed to seeing what the present has to say about the present only?
OK, I’m sold. What should I read here?
- Analysis of The Gettysburg Address: Is Democracy Feasible?
- Analysis of Lincoln's "Second Inaugural:" Where do American virtues lie?
- Commentary on the Book of Jonah
- On "Batman Begins"
- From Love to God: On Hopkins' "As Kingfishers Catch Fire"
- On Emily Dickinson's "These are the days when birds come back..."
- The Coming Age: Macbeth and the Birth of the Modern World
- On Polemarchus: Commentary on the Republic of Plato, 331d-336a
- A Reading of Plato's "Crito"
- Towards a Nietzschean Understanding of Politics: Notes on "The Case of Wagner"